![]() ![]() Team Cherry is likely aware of this risk and is taking it into consideration when deciding on Silksong's future. The reveal trailer for Hollow Knight: Silksong debuted in February 2019, showing off even more of the gorgeous animation and gameplay we saw in the first game. For smaller indie games, this high ceiling isn't much of a concern, but for the team behind one of the most popular indie games in recent years, it's a serious possibility. ![]() The unfortunate side effect of this process would likely be delaying the release of Silksong even further beyond what it's already experienced, as changing to an entirely new engine is a time-consuming task, especially for a small team.Īlthough the annual revenue cap for a game to trigger Unity's Runtime Fee is now set to be $200,000, the massive popularity of Hollow Knight and subsequent hype for Silksong could be enough that Team Cherry runs the risk of hitting that revenue number when the game releases. Like many indie developers, Team Cherry may be tempted to switch to an engine like Godot or Unreal in order to avoid any potential fees associated with Unity that Silksong could trigger. Both the original Hollow Knight and Silksong are developed in Unity, so while Hollow Knight might be free from incurring retroactive Runtime Fees, Silksong might not be so lucky depending on which version of Unity the game is being developed in. Hollow Knight: Silksong - Become the Princess KnightPlay as Hornet, princess-protector of Hallownest, and adventure through a whole new kingdom ruled by silk and song Captured and brought to this unfamiliar world, Hornet must battle foes and solve mysteries as she ascends on a deadly pilgrimage to the kingdom’s peak. ![]()
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